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Stylized Floating Island

Project type

3D Environment

Date

September 2024

Location

Los Angeles

Floating Stylized Island created with custom hand painted textures. For this project I created the mesh in Maya and imported into Zbrush for the high poly bake. I then used Photoshop to create my textures and alphas on all the flat planes (grass, trees, and water) in the scene using tutorials I found online for league of legends and WoW style hand painting. Substance Painter was used to finish the rest of the textures on all the props. For the final render, I brought everything into UE5 and set up my scene and rendered still frames.

All work belongs to Jeffrey Pao

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