top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

Spell Book

Project type

3D Model | Sculpt | Texture

Date

April 2022

Software

Maya + Zbrush + Substance Painter + Unreal Engine

The Spell Book was a project assigned by the Los Angeles Film School. For this iteration, Jeffrey was tasked with creating a Spell Book for video games. This was modelled in Maya before exporting into ZBrush for High Poly and textured with Substance Painter. This was then imported into Unreal Engine for final viewing.

All work belongs to Jeffrey Pao

bottom of page