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Spell Book
Project type
3D Model | Sculpt | Texture
Date
April 2022
Software
Maya + Zbrush + Substance Painter + Unreal Engine
The Spell Book was a project assigned by the Los Angeles Film School. For this iteration, Jeffrey was tasked with creating a Spell Book for video games. This was modelled in Maya before exporting into ZBrush for High Poly and textured with Substance Painter. This was then imported into Unreal Engine for final viewing.






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